This study aims to produce learning media in the form of a Leafcapture Identification Application Based on Augmented Reality (AR) in plant morphology courses with accuracy, user interface, and good content. The research method used in this study is Research and Development (RD) with the The ADDIE approach involves a systematic process for designing learning media. In the Analyze stage, the focus is on identifying the need for new learning media, specifically the Leafcapture Identification Application Based on AR, and assessing its feasibility and requirements. In the Design stage, activities include application design, interface design, 3D image creation, and marker design. The Development stage involves gathering relevant content, such as plant leaf images and names, and setting up the application interface. During Implementation, the developed media is used and evaluated by experts and users to assess its impact on learning quality. Media experts validated the product with a 75% approval rating, while subject matter experts found it 88.89% valid. Evaluation was conducted by surveying students in plant morphology courses, with results confirming the product's effectiveness. Through AR, students can directly engage with three-dimensional (3D) models of various parts of plants, such as roots, stems, leaves, flowers, and fruits. They can manipulate and examine each part more deeply, enhancing their understanding of the relationships between parts and the functions of each component. Additionally, AR makes learning plant morphology more engaging and lifelike.Keywords: Augmented Reality; biology; Leafcapture identification.