2021
DOI: 10.1016/j.cptl.2021.01.018
|View full text |Cite
|
Sign up to set email alerts
|

Use of an immersive, simulated learning game to teach pharmacy students clinical concepts of toxicology

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
17
0
2

Year Published

2022
2022
2023
2023

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 16 publications
(19 citation statements)
references
References 6 publications
0
17
0
2
Order By: Relevance
“…GBL was utilized in pharmaceutical and non-pharmaceutical modules, including immunology, opioid safety, community pharmacy, and pharmacy management [31]. Examples of educational games for pharmacy students include an advanced software program that allows players to manage a city that produces multiple herbal products [32], a 3D simulation of working at a community pharmacy [33,34], an innovative escape room utilizing pre-set locks, clues, and boxes to teach clinical concepts of toxicology [35], and groupbased quizzing followed by a Kahoot! ® competition to prepare students for immunology assessments [36].…”
Section: Introductionmentioning
confidence: 99%
“…GBL was utilized in pharmaceutical and non-pharmaceutical modules, including immunology, opioid safety, community pharmacy, and pharmacy management [31]. Examples of educational games for pharmacy students include an advanced software program that allows players to manage a city that produces multiple herbal products [32], a 3D simulation of working at a community pharmacy [33,34], an innovative escape room utilizing pre-set locks, clues, and boxes to teach clinical concepts of toxicology [35], and groupbased quizzing followed by a Kahoot! ® competition to prepare students for immunology assessments [36].…”
Section: Introductionmentioning
confidence: 99%
“…Conformément à la stratégie de recherche mise en place, 40 articles et résumés de communication affichée (nommés ci-dessous « articles ») ont été sélectionnés et 16 ont été retenus [13][14][15][16][17][18][19][20][21][22][23][24][25][26][27][28] . De ces 16 articles, neuf étaient des articles et sept, des résumés de communication affichée.…”
Section: Resultatsunclassified
“…Dans plusieurs cas, les jeux d'évasion ont pour objectif le renforcement de compétences transversales (p. ex. leadership, communication, travail en équipe, esprit critique) [13][14][15][16][17][18][19][20][21][22][23][24][25][26][27][28] La majorité des jeux d'évasion développés se sont déroulés dans un cadre pédagogique en milieu universitaire, mais certains jeux ont été menés en milieu professionnel. Nous pensons que le milieu universitaire est plus propice à la mise en place de ce type de stratégie, parce qu'il dispose généralement d'experts et de ressources pédagogiques pour soutenir le développement de tels jeux et qu'il a le recul nécessaire par rapport aux nombreuses stratégies pédagogiques.…”
Section: Discussionunclassified
“…Immersive experiences do not have to rely on technology. For example, Korenoski et al developed an innovative escape room utilizing pre-set locks, clues, and boxes to teach clinical concepts of toxicology [ 34 ]. Berthod et al created an immersive clean room experience with different zones to simulate and train students on chemotherapy good manufacturing processes [ 19 ].…”
Section: Design Of Games In Pharmacy Educationmentioning
confidence: 99%