Abstract:The article is devoted to the analysis of the use of gaming technologies in the process of training undergraduate students in the “Service” direction at the Vladivostok State University of Economics and Service (VSUES). The features of understanding the game activity in the scientific literature, the role and place of the game in the educational process are considered. Authors focus on this type of interaction with students, such as game training in their practical activities. This type of work in the learning… Show more
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