2019 XLV Latin American Computing Conference (CLEI) 2019
DOI: 10.1109/clei47609.2019.235068
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Use of Games for Teaching Programming: Experience Report

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“…Marques et al [8] promote students' learning through new methods such as mobile devices and augmented reality (AR). The concept of Gamification teaching has also been widely adopted by researchers from different fields and research fields [9], such as science, engineering, health, environment, sustainability and others [10][11][12][13]. Lin et al [14] designed a new framework through sustainable artificial intelligence teaching.…”
Section: Introductionmentioning
confidence: 99%
“…Marques et al [8] promote students' learning through new methods such as mobile devices and augmented reality (AR). The concept of Gamification teaching has also been widely adopted by researchers from different fields and research fields [9], such as science, engineering, health, environment, sustainability and others [10][11][12][13]. Lin et al [14] designed a new framework through sustainable artificial intelligence teaching.…”
Section: Introductionmentioning
confidence: 99%