2023
DOI: 10.57019/jmv.1223704
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Use of Metaverse Technology in Education Domain

Abstract: Metaverse is the digital mirror of the physical world where users are connected as individual avatars. The purpose of the virtual surface where it should gather and mirror actual-time global statistics and also inquire for immersion is to link the physical and digital worlds. Users’ physical inputs may be used to train artificial intelligence (AI) systems to provide client users with highly customized offerings. This technology offers an appropriate answer in the sphere of education and training by using its p… Show more

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Cited by 34 publications
(17 citation statements)
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“…Figure 2 presents a word cloud depicting recent literature's most used topics or keywords. Some commonly explored identified from the survey are presence and immersive learning [39], [40], visualization capabilities [39]- [45], remote collaboration, collaborative work [46]- [48], and accessibility [3] as main advantages of the Metaverse. Digital twins were often utilized for engineering education or in the context of higher education.…”
Section: Insights From the Literature Surveymentioning
confidence: 99%
See 1 more Smart Citation
“…Figure 2 presents a word cloud depicting recent literature's most used topics or keywords. Some commonly explored identified from the survey are presence and immersive learning [39], [40], visualization capabilities [39]- [45], remote collaboration, collaborative work [46]- [48], and accessibility [3] as main advantages of the Metaverse. Digital twins were often utilized for engineering education or in the context of higher education.…”
Section: Insights From the Literature Surveymentioning
confidence: 99%
“…Digital twins were often utilized for engineering education or in the context of higher education. From the GS perspective, specific papers [2], [31], [43], [48], [49] delved into design considerations for understanding cultural issues of the Metaverse, emphasizing that people from diverse backgrounds should be able to interact with each other via digital avatars. However, gaps exist in understanding how these avatars will be designed for developing nations and how to tackle cross-cultural issues that may arise in the Metaverse.…”
Section: Insights From the Literature Surveymentioning
confidence: 99%
“…With the metaverse as the next major tech platform, the Global Metaverse Market Revenue is expected to likely approach USD 800 billion by 2024, according to Bloomberg Intelligence, Newzoo, IDC, PWC, Statista, and Two Circles [1]. The metaverse not only transforms the way we engage with the digital world but also extends its influence into various fields [2].…”
Section: Introductionmentioning
confidence: 99%
“…Innovative education, in contrast to traditional classroom teaching methodologies, is an interactive and graphically focused paradigm that employs cutting-edge AI technology to accomplish educational objectives. The incorporation of the Metaverse into creative education offers an opportunity to alter traditional teaching techniques, providing new options for both in-person and distant learning and, as a result, creating learning fascinating and successful [9][10][11].…”
Section: Introductionmentioning
confidence: 99%