Use of Online Active Methodologies in Higher Education
Patricia Barcena-Toyos
Abstract:This chapter presents the results of a study that examines the effects of an online gamification of the end-of-unit tests of a course in a master's degree. Learners completed a survey about the effects of the online gamified experience on their motivation and their progress and results in the course. Participants (n = 41) were in- or pre-service teachers, so the survey examined their teachers' sense of self-efficacy in terms of the application of active methodologies and ICTs in their classes after the gamifie… Show more
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