2023
DOI: 10.4018/978-1-6684-8861-4.ch003
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Use of Online Active Methodologies in Higher Education

Patricia Barcena-Toyos

Abstract: This chapter presents the results of a study that examines the effects of an online gamification of the end-of-unit tests of a course in a master's degree. Learners completed a survey about the effects of the online gamified experience on their motivation and their progress and results in the course. Participants (n = 41) were in- or pre-service teachers, so the survey examined their teachers' sense of self-efficacy in terms of the application of active methodologies and ICTs in their classes after the gamifie… Show more

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