“…In the case of AR, this simulation directly overlays the real world, providing computer-generated perceptual information that complements our view of the surrounding environment. Examples of applications of these technologies to a wide range of motor pathologies can be found in a variety of studies which include approaches with virtual environments [ 32 , 33 , 34 , 35 , 36 , 37 , 38 , 39 ], immersive environments using head-mounted devices [ 40 , 41 , 42 , 43 , 44 ] or the more recent use of AR [ 45 , 46 , 47 , 48 , 49 , 50 ].…”