Virtual Environments for Teaching and Learning 2002
DOI: 10.1142/9789812776570_0001
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Use of Virtual Worlds to Teach the Sciences

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Cited by 8 publications
(4 citation statements)
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“…The goal of the Virtual Cell (VCell) animation project is to create high-quality animations of selected molecular and cellular processes that support student learning. They are also used as references to create interactive 3D simulations of these processes for immersive, role-based learning (McClean et al, 2001;Slator et al, 2002).…”
Section: Virtual Cell Animation Collectionmentioning
confidence: 99%
“…The goal of the Virtual Cell (VCell) animation project is to create high-quality animations of selected molecular and cellular processes that support student learning. They are also used as references to create interactive 3D simulations of these processes for immersive, role-based learning (McClean et al, 2001;Slator et al, 2002).…”
Section: Virtual Cell Animation Collectionmentioning
confidence: 99%
“…Learning goals including cultivating critical thinking, developing generic skills, life-long learning, seeing things in multi-perspectives, collaborating with others as well as enhancing social awareness become more important. At present, the mode of classroom teaching and learning, and the deployment of learning time are largely content-oriented and teacher-centred (Slator et al, 2002;Galarneau & Zibit, 2007). Teaching-to-the-test and rote-learning are not uncommon.…”
Section: Why Learn In Virtual Worlds?mentioning
confidence: 99%
“…Although some studies have tried to establish how MMOLEs can implement assessment such as using log file data and "Letters to the Mayor" in River City (Ketelhut et al, 2006), the development of assessment tools embedded in the system is still in early stages. Slator et al (2002) mentioned that the Worldwide Web Instructional Committee is developing a strategy and interface to a subjective evaluation of student progress that relies on player recall rather than objective recognition. In fact even in the real world, it is not always easy to translate learning outcomes, such as creative problem solving strategies or heightened abilities to collaborate, into quantitative measures that could be entered into grade books (Sandholtz et al, 1997).…”
Section: Case Studiesmentioning
confidence: 99%
“…The educational IVE systems currently at our disposal are the Geology Explorer [6], the Virtual Cell [7], Dollar Bay [8], and the ProgrammingLand MOOseum of Computer Science [9]. Other systems, under development but not currently ready, include the Virtual Archeaologist [10] and the Blackwood simulation.…”
Section: Wwwic Projectsmentioning
confidence: 99%