The Alexandria Digital Earth Prototype Project (ADEPT) is a 5-year (1999-2004) effort,with a goal of developing effective models for implementing digital libraries in undergraduate instruction. The ADEPT team has created a digital learning environment (DLE) that adds educational value to a digital library by offering a suite of services for teaching. Encouraged by the results of implementations in undergraduate geography classrooms, the team now shifts its focus from experimental prototype to deployable system. Everett Rogers' Diffusion of Innovations theories are used as frameworks for analyzing this complex transition. Recommendations for lowering the barriers to adoption related to complexity, trialability, and observability include the prioritization of development efforts focused on stabilizing the system, the creation of documentation and an online demonstration, and anonymous logins to the system. To increase perceived relative advantage, existing technical and copyright issues in integrating the Alexandria Digital Library must be overcome. To increase compatibility, the speed at which pedagogical change is achieved must be rethought. Finally, recruitment efforts should focus on innovators and early adopters before moving on to early majority, late majority, or laggard adopters.
IntroductionAs part of the National Science Foundation's Digital Libraries Initiative Phase 2 (http://dli2.nsf.gov), the Alexandria Digital Earth Prototype Project (ADEPT) (http://www.alexandria.ucsb.edu) is a 5-year (1999)(2000)(2001)(2002)(2003)(2004)) effort, with a goal of developing effective models for implementing digital libraries in undergraduate instruction. More specifically, the ADEPT team has created a digital learning environment (DLE) that adds educational value to a digital library by offering a suite of services for teaching. The education and evaluation components of the project, led by the University of California, Los Angeles (UCLA) (http://is.gseis.ucla.edu/adept) have attempted to answer the following question: how does one design technology capable of facilitating a pedagogical change in instructors' approaches to classroom learning. More specifically, how can technology drive a curriculum based on hypothesis formulation rather than rote memorization to foster "active learning" (Dewald and Clair, 1997;Modell and Michael, 1993)? Efforts to answer this question have resulted in research by the evaluation and education team on geographic education, digital library design, and the practices and goals of faculty, teaching assistants, and students (Borgman, Gilliland-Swetland, Leazer, Mayer, Gwynn, Gazan and Mautone, 2000;Borgman, Leazer, Gilliland-Swetland and Gazan, 2001;Gazan, Leazer, Borgman, Gilliland-Swetland, Smart and al., 2003;Gilliland-Swetland and Leazer, 2001;Leazer, Gilliland-Swetland, Borgman and Mayer, 2000;Mayer, Mautone and Prothero, 2002).The conceptual and technical design and development of the ADEPT system has been led by the University of California, Santa Barbara (http://www.alexandria.ucsb....