2016 IEEE Conference on Computational Intelligence and Games (CIG) 2016
DOI: 10.1109/cig.2016.7860403
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User activity decay in mobile games determined by simple differential equations?

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Cited by 4 publications
(5 citation statements)
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“…In the simplest case, the hazard h (t) = λ is homogeneous implying the churn rate is constant over time. This hazard can be used to derive two well-known distributions: 6 Table 3, Weibull is one of the most popular [38], and it also has wide applicability in games [11,12,22].…”
Section: Connection Of Hazard and Survivalmentioning
confidence: 99%
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“…In the simplest case, the hazard h (t) = λ is homogeneous implying the churn rate is constant over time. This hazard can be used to derive two well-known distributions: 6 Table 3, Weibull is one of the most popular [38], and it also has wide applicability in games [11,12,22].…”
Section: Connection Of Hazard and Survivalmentioning
confidence: 99%
“…Focal point of analytics is player retention and churn [2]. Retention has been used in connection with many related measures and methods aiming to increase the length of product use [3][4][5][6][7][8][9][10][11][12]. Better retention simply means players are engaged with the game for longer.…”
Section: Playtime In Games 1why Playtime Is Importantmentioning
confidence: 99%
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