2022
DOI: 10.1007/s11042-022-13365-2
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User attention and behaviour in virtual reality art encounter

Abstract: With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators are experimenting with new forms of interactive audience experience using immersive media. Understanding user attention and behaviours in virtual environment can greatly inform the creative processes in VR. We developed an abstract VR painting and an experimentation system to study audience art encounters through eye gaze and movement tracking. The data from a user experiment with 35 participants reveal a rang… Show more

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Cited by 12 publications
(6 citation statements)
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References 32 publications
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“…However, the recent conjunction of virtual reality with museum practice has transformed the museum context by creating highly immersive and user-centered experiences that often resemble physical museum spaces. Consequently, research on the users' motivation and the levels of engagement, learning, interaction, satisfaction, etc., in these virtual environments constructs a continuously updated core of study for the literature, which requires systematic and thorough study [38][39][40][41][42][43][44].…”
Section: Advanced Visualization Technology For Cultural Experiences 2...mentioning
confidence: 99%
“…However, the recent conjunction of virtual reality with museum practice has transformed the museum context by creating highly immersive and user-centered experiences that often resemble physical museum spaces. Consequently, research on the users' motivation and the levels of engagement, learning, interaction, satisfaction, etc., in these virtual environments constructs a continuously updated core of study for the literature, which requires systematic and thorough study [38][39][40][41][42][43][44].…”
Section: Advanced Visualization Technology For Cultural Experiences 2...mentioning
confidence: 99%
“…The artist aims to investigate how participants split their attention among these brushstrokes. In previous work, we studied user attention modelling and eye gaze-based community generative art [8,33]. In this paper, we focus on user interactions related to walking and navigation.…”
Section: Virtual Environmentmentioning
confidence: 99%
“…Therefore, we involved a range of human-related features in this experiment. The VR painting was created by artist Goodyear using Google Tilt Brush [8]. The experimental environment was developed using a Unity3D game engine with a combination of hardware sensors and software tracking tools.…”
Section: Introductionmentioning
confidence: 99%
“…The artist aims to investigate how participants split their attention among these brushstrokes. In previous work, we studied user attention modelling and eye-gaze based community generative art [7,32]. In this paper, we are focusing on user interactions related to walking and navigation.…”
Section: Virtual Environmentmentioning
confidence: 99%
“…Thus, we involved a range of human-related features in this experiment. The VR painting was created by artist Goodyear using Google Tilt Brush [7]. The experimental environment was developed using a Unity3D game engine with a combination of hardware sensors and software tracking tools.…”
Section: Introductionmentioning
confidence: 99%