Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments 2009
DOI: 10.1145/1579114.1579157
|View full text |Cite
|
Sign up to set email alerts
|

User-centered design for supporting the self-management of chronic illnesses

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
11
0

Year Published

2011
2011
2017
2017

Publication Types

Select...
5
2
1

Relationship

2
6

Authors

Journals

citations
Cited by 13 publications
(11 citation statements)
references
References 14 publications
0
11
0
Order By: Relevance
“…This approach continues to command the attention of researchers within health and social sciences as well as technology and design fields. For example, the potential of new technology has been previously used to design and develop stroke rehabilitation prototypes [11,12]. A recent review of users' perspectives about virtual reality games for stroke rehabilitation showed the importance of incorporating user experiences into the design process [13].…”
mentioning
confidence: 99%
“…This approach continues to command the attention of researchers within health and social sciences as well as technology and design fields. For example, the potential of new technology has been previously used to design and develop stroke rehabilitation prototypes [11,12]. A recent review of users' perspectives about virtual reality games for stroke rehabilitation showed the importance of incorporating user experiences into the design process [13].…”
mentioning
confidence: 99%
“…All focus groups were semistructured, and audio and/or visual re corded. 19 Patients were recruited from the local primary care trust and/or previous patients from the RNHRD pain management service. The output of the focus group discussions were examined and re flected upon by the SMART2 consortium and employed to inform therapy content and technology selection detailed subsequently.…”
Section: Methodsmentioning
confidence: 99%
“…Studies might also distinguish between providers or actors in possession of medical knowledge and others. Shah et al [25] discussed this in terms of benefits of and barriers to patient participation, whereas Torsi et al [26] discussed patients' experiences and how they can be incorporated into design.…”
Section: The Development Of Decision Support For Patientsmentioning
confidence: 99%