2012
DOI: 10.1201/b11963-39
|View full text |Cite
|
Sign up to set email alerts
|

User-Centered Design in Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
102
0

Year Published

2014
2014
2020
2020

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 51 publications
(102 citation statements)
references
References 13 publications
0
102
0
Order By: Relevance
“…This is supported along with Pagulayan, Keeker, Wixon, Romero, and Fuller [23] work where the main aim in games is to experience everything in it but Desurvire, Caplan, and Toth [37] highlighted the importance of introducing the goals in early stage of the game and should be identified effortlessly. Besides that, secondary goals or minor objectives such as bonus levels should be presented to help the players achieve a further sense of positive affect [40].…”
Section: Provide Goalsmentioning
confidence: 99%
See 3 more Smart Citations
“…This is supported along with Pagulayan, Keeker, Wixon, Romero, and Fuller [23] work where the main aim in games is to experience everything in it but Desurvire, Caplan, and Toth [37] highlighted the importance of introducing the goals in early stage of the game and should be identified effortlessly. Besides that, secondary goals or minor objectives such as bonus levels should be presented to help the players achieve a further sense of positive affect [40].…”
Section: Provide Goalsmentioning
confidence: 99%
“…Rewards such as power-up, level-up, weapons, armour, and many more should be provided to draw players more deeply into the game and to keep them inspired to return to play [23,37,39]. The reward should have the same value as the player's efforts in obtaining it.…”
Section: Provide Rewardsmentioning
confidence: 99%
See 2 more Smart Citations
“…Informed consent will be obtained from the participants involved and ethics approval will be obtained from the Northeastern University Internal Review Board. The observations will be conducted in a laboratory setting and the sample size for each study will consist of 10-15 participants (based on Pagulayan [24]). The participants will be asked to play two levels of the video game World of Goo.…”
Section: The Proposed Studymentioning
confidence: 99%