2021
DOI: 10.18332/ejm/142638
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User-centered evaluation of Discord in midwifery education during the COVID-19 pandemic: Analysis of the adaptation of the tool to student needs

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Cited by 7 publications
(19 citation statements)
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“…Previous research on Discord has highlighted its use for multiplayer video games and its potential for subversion by White nationalists [32,33]. Others' work has evaluated Discord's potential to improve distance learning owing to its attractive user interface, completeness of features, and ease of maintaining social links between students and professors [34,35]. Our work confirms this potentially positive value of Discord for adolescents, particularly during the pandemic era.…”
Section: Principal Findingssupporting
confidence: 77%
“…Previous research on Discord has highlighted its use for multiplayer video games and its potential for subversion by White nationalists [32,33]. Others' work has evaluated Discord's potential to improve distance learning owing to its attractive user interface, completeness of features, and ease of maintaining social links between students and professors [34,35]. Our work confirms this potentially positive value of Discord for adolescents, particularly during the pandemic era.…”
Section: Principal Findingssupporting
confidence: 77%
“…This activity is in addition to considering pandemic policies at the government, association and university levels because it considers aspects of competency achievement. To support midwifery practice learning during the COVID-19 pandemic, it can be combined with videos or games through media such as those available in e-learning (Di Marco, 2021). It is in accordance with previous research conducted on nursing students that not all components of nursing education can be performed digitally or online, especially in courses that require hands-on practical skills in the laboratory or in the clinic which will not be effective when conducted using e-learning (Abbasi et al, 2020b).…”
Section: Discussionsupporting
confidence: 55%
“…Social presence influences how social interaction in OGL groups takes place online and, in turn, affects learning outcomes [29,30]. Today, we observe how technology has evolved further and goes beyond simple text CMC; due to the recent COVID-19 pandemic, there has been a growth in the use of real-time video communication applications, including Zoom, Teams, Meeting [28], and Discord [31].…”
Section: Introductionmentioning
confidence: 99%