2011
DOI: 10.1016/j.lrp.2011.09.003
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User Communities and Social Software in the Video Game Industry

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Cited by 82 publications
(59 citation statements)
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“…For the author, this process of co-creating, through interactivity, the possibility of content customization, awakens a pleasant and effective interaction between the player and the system within these virtual communities. However, the definition of an organizational strategy based on or with elements of co-creation needs to be aided by the knowledge of the existing community; The typology of [30], explained below, can help identify the main types of community users and their connections with the company. They can also help in the definition of guidelines for co-creation of value for the company and to answer strategic questions such as: Are organizational strategies aligned with the community?…”
Section: Co-creationmentioning
confidence: 99%
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“…For the author, this process of co-creating, through interactivity, the possibility of content customization, awakens a pleasant and effective interaction between the player and the system within these virtual communities. However, the definition of an organizational strategy based on or with elements of co-creation needs to be aided by the knowledge of the existing community; The typology of [30], explained below, can help identify the main types of community users and their connections with the company. They can also help in the definition of guidelines for co-creation of value for the company and to answer strategic questions such as: Are organizational strategies aligned with the community?…”
Section: Co-creationmentioning
confidence: 99%
“…Reference [30] reports that a particular gap exists in these studies regarding the nature of the relationship between the company and the community. In their opinion, a) the domain of knowledge and cognitive activities that the company should delegate to user communities; b) After the delegation of these domains, little research answers the question of how companies can seize or direct communities to make this effort lucrative.…”
Section: Co-creationmentioning
confidence: 99%
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