2013
DOI: 10.1007/978-3-642-40480-1_17
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User-Defined Body Gestures for an Interactive Storytelling Scenario

Abstract: Abstract. For improving full body interaction in an interactive storytelling scenario, we conducted a study to get a user-defined gesture set. 22 users performed 251 gestures while running through the story script with real interaction disabled, but with hints of what set of actions was currently requested by the application. We describe our interaction design process, starting with the conduction of the study, continuing with the analysis of the recorded data including the creation of gesture taxonomy and the… Show more

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Cited by 18 publications
(22 citation statements)
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“…Meanwhile, some digital devices, such as the Nintendo Wii, Microsoft Kinect, and Sony Move, are improving how users interact with systems, while also promoting cultural creativity through educational and recreational content [4]. Because the depth cameras used in these devices are becoming more broadly available consumer products, opportunities are emerging for such systems that are to be used in novel body-interaction techniques [5], although this poses new challenges for interaction designers. Several researchers have already begun to integrate this new form of interaction into their own interactive systems [6][7][8].…”
Section: Introductionmentioning
confidence: 99%
“…Meanwhile, some digital devices, such as the Nintendo Wii, Microsoft Kinect, and Sony Move, are improving how users interact with systems, while also promoting cultural creativity through educational and recreational content [4]. Because the depth cameras used in these devices are becoming more broadly available consumer products, opportunities are emerging for such systems that are to be used in novel body-interaction techniques [5], although this poses new challenges for interaction designers. Several researchers have already begun to integrate this new form of interaction into their own interactive systems [6][7][8].…”
Section: Introductionmentioning
confidence: 99%
“…Table 3 shows a comparison between several previously proposed taxonomies and the one proposed in this work. Those taxonomies were proposed as part of studies on user-defined gestures for scenarios such as augmented reality [31], humanoid robot [28], storytelling [17], controlling a drone [29], and video games [37]. The values included in the table are given as the percentage of gestures that participants proposed for each gesture type in each work.…”
Section: Discussion: Comparison With Elicitation Studiesmentioning
confidence: 99%
“…Wobbrock et al [45] introduced a methodology for eliciting gesture commands from users. Follow-up work verified this methodology for mid-air gestures [40,31,28,17,29,37]. The methodology consists of presenting non-technical users the effects of gestures and eliciting the causes meant to invoke them.…”
Section: Related Workmentioning
confidence: 96%
See 1 more Smart Citation
“…Further details about the gesture study, the results of its analysis, and the implementation of the gesture recognition can be found in [7]. …”
Section: Gesture Studymentioning
confidence: 99%