Abstract:This thesis covers research into the use of everyday objects as props in first-person augmented reality action games. The thesis aims to answer three research questions:• RQ: Do more commonly chosen everyday objects provide a more immersive experience when used as props in a first-person augmented reality action game?-SQ 1 : Can a consensus be reached for what types of everyday objects are used as props in a first-person augmented reality action game?-SQ 2 : How can everyday objects be used as props in a first… Show more
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