Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376814
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User-defined Swarm Robot Control

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Cited by 39 publications
(12 citation statements)
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“…In the case of proximal interactions, gesture-based cues have been explored for groups of up to 20 aerial [61] and 20 groundbased [62] robots, although not validated in the field. Recent work uses human-centered design practices to assess how these types of interaction modalities scale to larger agent count systems [63]. Remote interaction (i.e., outside audible or visual range) is largely mediated through electronic devices.…”
Section: Human-robot Interaction (Hri)mentioning
confidence: 99%
“…In the case of proximal interactions, gesture-based cues have been explored for groups of up to 20 aerial [61] and 20 groundbased [62] robots, although not validated in the field. Recent work uses human-centered design practices to assess how these types of interaction modalities scale to larger agent count systems [63]. Remote interaction (i.e., outside audible or visual range) is largely mediated through electronic devices.…”
Section: Human-robot Interaction (Hri)mentioning
confidence: 99%
“…In the same regard, swarm interfaces rearrange themselves to display different shapes. These have mainly been developed in the real world [43,79,86,99,149,150] but slowly take off as VR user interfaces [190] (Figure 1 -4). Indeed, while these latter devices are used as desktop interfaces, the swarm robot idea has extended to the air, with drones for instance [54,70,81,122,160].…”
Section: Simulating Objectsmentioning
confidence: 99%
“…Alonso-Mora et al [17] and Kim et al [18] suggested realtime input interfaces with complex swarm formation control. However, their approach was developed only for operation of ground mobile robots in 2D space.…”
Section: Related Workmentioning
confidence: 99%