Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544548.3580873
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User-Driven Constraints for Layout Optimisation in Augmented Reality

Abstract: Automatic layout optimisation allows users to arrange augmented reality content in the real-world environment without the need for tedious manual interactions. This optimisation is often based on modelling the intended content placement as constraints, defined as cost functions. Then, applying a cost minimization algorithm leads to a desirable placement. However, such an approach is limited by the lack of user control over the optimisation results. In this paper we explore the concept of user-driven constraint… Show more

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Cited by 9 publications
(3 citation statements)
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“…Instead, it can be applied to a wide range of UI optimization problems where multiple, potentially conflicting objectives need to be considered. In the context of 3D UI adaptation, other objectives related to, for example, visibility [3,13,31,36], reachability [3,13,15], semantics [13,36], spatio-temporal consistency [3], user-specified preference regions [36], or cognitive load [31] may be explored. Similarly, alternative design variables, for example related to a UI's level of detail [31], may be considered.…”
Section: Discussionmentioning
confidence: 99%
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“…Instead, it can be applied to a wide range of UI optimization problems where multiple, potentially conflicting objectives need to be considered. In the context of 3D UI adaptation, other objectives related to, for example, visibility [3,13,31,36], reachability [3,13,15], semantics [13,36], spatio-temporal consistency [3], user-specified preference regions [36], or cognitive load [31] may be explored. Similarly, alternative design variables, for example related to a UI's level of detail [31], may be considered.…”
Section: Discussionmentioning
confidence: 99%
“…Starting with the ergonomic objectives discussed in Section 3, we add two further objectives that leverage the relation between the adapted UI and the virtual and physical objects in the user's environment. These two objectives are inspired by the semantic objectives in [13] and [36] and constitute both a Semantic "Pull", minimizing the distance between the UI and the most strongly positively associated anchor object in the user's environment, and a Semantic "Push", maximizing the distance between the UI and the most strongly negatively associated anchor object in the user's environment. 2 For this example, we manually define positive and negative association weights for the objects in the example environment.…”
Section: Example 2: Semantically Adapting a 3d Model Viewermentioning
confidence: 99%
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