Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '95 1995
DOI: 10.1145/223904.223935
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User embodiment in collaborative virtual environments

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Cited by 277 publications
(136 citation statements)
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“…The use of pseudo-humanoid embodiments is chosen, as it make all collaborators understand that a user has human-like capabilities in the VE [Hindmarsh et al 1998]. Avatars can be represented at different levels of realisms from textureless humanoid to realistic male and female avatars [Benford et al 1995] [Garau et al 2003]. In some cases, only some body parts of an avatar can be represented and animated.…”
Section: Related Workmentioning
confidence: 99%
“…The use of pseudo-humanoid embodiments is chosen, as it make all collaborators understand that a user has human-like capabilities in the VE [Hindmarsh et al 1998]. Avatars can be represented at different levels of realisms from textureless humanoid to realistic male and female avatars [Benford et al 1995] [Garau et al 2003]. In some cases, only some body parts of an avatar can be represented and animated.…”
Section: Related Workmentioning
confidence: 99%
“…Eye contact is one example for an important cue for effective interpersonal communication [23] which is difficult to obtain in VC due to the vertical disparity between the camera mounted on the top of the screen and the position of the other person's eyes on the screen [24,25]. Other nonverbal cues such as body language, interpersonal distance or touch [26,27] as well as subtleties of affect expressions and personality appearances [19] are harder to discern in VC compared to FTFC. In this respect, missing nonverbal cues in VC play an especially important role with regard to social interaction, development of relationships and intimate communication [27].…”
Section: The Influence Of Videoconferencing In (Partially) Distributementioning
confidence: 99%
“…In collaborative writing, users' working areas (in a shared document) are often different from their viewing areas [21]. Existing mechanisms such as telepointers, multi-user scrollbars and radar views show users' current viewing areas, but not their working areas.…”
Section: Descriptionmentioning
confidence: 99%
“…As reported by many other researchers, in order to facilitate group collaboration effectively, groupware systems must provide group awareness support [16,19,[21][22][23][24][25][26]. Group awareness is defined as ''an understanding of the activities of others, which provides a context for your own activity'' [22], p. 107.…”
Section: Introductionmentioning
confidence: 99%
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