2019
DOI: 10.1007/978-981-13-7361-9_2
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User Expectations and Experiences in Using Location-Based Game in Educational Context

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Cited by 2 publications
(2 citation statements)
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“…Generally, we found two types of evaluations in works involving hybrid games: preand post-test interviews and questionnaires. The questionnaires include authors' instruments and well-known questionnaires such as SUXES used in [Vuorio et al 2019] and the Emoti-SAM, which was adopted in the work of [Carbajal and Baranauskas 2019]. These two instruments are used to evaluate the user experience.…”
Section: Rq6: What Was the Target Audience?mentioning
confidence: 99%
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“…Generally, we found two types of evaluations in works involving hybrid games: preand post-test interviews and questionnaires. The questionnaires include authors' instruments and well-known questionnaires such as SUXES used in [Vuorio et al 2019] and the Emoti-SAM, which was adopted in the work of [Carbajal and Baranauskas 2019]. These two instruments are used to evaluate the user experience.…”
Section: Rq6: What Was the Target Audience?mentioning
confidence: 99%
“…In the cases of [Berns et al 2016] (12 participants), [Carbajal and Baranauskas 2019] (19 participants), [Kasapakis et al 2015] (30 participants) and [Kopeć et al 2017] (30 participants) the approval was 100%. The work with the most participants was that of [Vuorio et al 2019] with 328 respondents and acceptance of 79%. There was also work that chose to make their acceptance assessment through questionnaires on a Likert scale, as in [Wu et al 2018] (151 participants), [Covaci et al 2018] (117 participants) and [Shih et al 2017](20 participants) who had their approval with an average of 3.25, 3.89 and 3.93 respectively.…”
Section: Rq6: What Was the Target Audience?mentioning
confidence: 99%