2010
DOI: 10.1007/978-3-642-12079-4_29
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User Generated Content Consumption and Social Networking in Knowledge-Sharing OSNs

Abstract: Abstract. Knowledge-sharing online social networks are becoming increasingly pervasive and popular. While the user-to-user interactions in these networks have received substantial attention, the consumption of user generated content has not been studied extensively. In this work, we use data gathered from digg.com to present novel findings and draw important sociological conclusions regarding the intimate relationship between consumption and social networking. We first demonstrate that individuals' consumption… Show more

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Cited by 9 publications
(3 citation statements)
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“…This information will reveal how contents (tweets) receive attention in different topics regarding their content generators. The motivation for content generators in twitter profile categorization stems largely from the fact that humans as intelligent individuals impose complex factors on the consumption and dissemination of information on SNSs [72,73]. Therefore, as the different profile types have different purposes and cater to different needs, the categorization of content generators in each of the six topical discussions will be helpful in measuring the impact and influence each category makes.…”
Section: Content Type Categorizationmentioning
confidence: 99%
“…This information will reveal how contents (tweets) receive attention in different topics regarding their content generators. The motivation for content generators in twitter profile categorization stems largely from the fact that humans as intelligent individuals impose complex factors on the consumption and dissemination of information on SNSs [72,73]. Therefore, as the different profile types have different purposes and cater to different needs, the categorization of content generators in each of the six topical discussions will be helpful in measuring the impact and influence each category makes.…”
Section: Content Type Categorizationmentioning
confidence: 99%
“…Driven by personal and social factors, Internet users usually engage in online content consumption in three motives: information acquisition, entertainment and communication (Khan, 2017; Lussier et al , 2010; Moon et al , 2014). Online content can be broadly divided into two categories: professionally generated content (PGC) and UGC.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Memungkinkan untuk berbagi informasi halus dan berkelanjutan dalam dunia maya (Lussier et al, 2010).…”
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