“…Moreover, there are other modern technologies to be considered to support STEM teaching and learning in formal and informal environments (Bell et al, 2013; Wang et al, 2014). These technologies include virtual reality (VR; Lamb & Etopio, 2020); augmented reality (Holmes et al, 2021; Lasica et al, 2020; Semenikhina et al, 2021); modelling and simulation (Carpenter et al, 2019; Dickes et al, 2020; Langbeheim et al, 2020; Vasconcelos & Kim, 2020); online labs (Zervas et al, 2016); educational games (Annetta et al, 2014; Costa et al, 2015; Marques & Pombo, 2021; Rahmadi et al, 2021); modelling via 3D‐printing (Asempapa & Love, 2021; Falloon et al, 2022; Schelly et al, 2015); and educational robots (Çetin & Demircan, 2020; Kim et al, 2015; Kopcha et al, 2017; Leonard et al, 2016).…”