2021
DOI: 10.1080/10494820.2021.2010221
|View full text |Cite
|
Sign up to set email alerts
|

User-generated microgames for facilitating learning in various scenarios: perspectives and preferences for elementary school teachers

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
10
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
8

Relationship

3
5

Authors

Journals

citations
Cited by 10 publications
(11 citation statements)
references
References 34 publications
1
10
0
Order By: Relevance
“…Cooperation between countries is encouraged to implement projects to strengthen the curriculum based on STEM education [9]. SEAQIS is one of the institutions appointed by UNESCO partners to make this program a success [16].…”
Section: Literature Review 21 Stem Education In Indonesiamentioning
confidence: 99%
“…Cooperation between countries is encouraged to implement projects to strengthen the curriculum based on STEM education [9]. SEAQIS is one of the institutions appointed by UNESCO partners to make this program a success [16].…”
Section: Literature Review 21 Stem Education In Indonesiamentioning
confidence: 99%
“…This predicts that the behavioral intention is the main factor determining the users' actual utilization of the new technology. In TAM, the relationships observed between behavioral intention and actual use have reportedly been verified by many studies, such as Al-Rahimi et al (2013), Abdul Rabu et al (2019), and Alismaiel (2021). Despite being widely used to predict user intentions in all scientific fields, the TAM model still had some limitations.…”
Section: Technology Acceptance Modelmentioning
confidence: 89%
“…Microgames are easily used by teachers as one of the numerous technology-based learning media, to facilitate more students’ interests in the classroom ( Grace et al, 2015 ; Rahmadi et al, 2021 ). This is based on having a positive effect at all education levels, such as learning outcome improvements, educational interest, and teacher-student interactions ( Brom et al, 2011 ; Chai-Arayalert and Puttinaovarat, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, there are other modern technologies to be considered to support STEM teaching and learning in formal and informal environments (Bell et al, 2013; Wang et al, 2014). These technologies include virtual reality (VR; Lamb & Etopio, 2020); augmented reality (Holmes et al, 2021; Lasica et al, 2020; Semenikhina et al, 2021); modelling and simulation (Carpenter et al, 2019; Dickes et al, 2020; Langbeheim et al, 2020; Vasconcelos & Kim, 2020); online labs (Zervas et al, 2016); educational games (Annetta et al, 2014; Costa et al, 2015; Marques & Pombo, 2021; Rahmadi et al, 2021); modelling via 3D‐printing (Asempapa & Love, 2021; Falloon et al, 2022; Schelly et al, 2015); and educational robots (Çetin & Demircan, 2020; Kim et al, 2015; Kopcha et al, 2017; Leonard et al, 2016).…”
Section: Introductionmentioning
confidence: 99%