2015
DOI: 10.1007/978-3-319-24258-3_54
|View full text |Cite
|
Sign up to set email alerts
|

User-Modelled Ambient Feedback for Self-regulated Learning

Abstract: Abstract.A fundamental objective of human-computer interaction research is to make systems that are seamlessly integrated into daily life activities. Hence, the challenge is not only to make information available to people at any time, at any place, and in any form, but specifically to say the right thing at the right time in the right way. On the other hand, the proliferation of sensor technology is facilitating the scaffolding and customization of smart learning environments. This manuscript presents an ecol… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
16
0

Year Published

2017
2017
2021
2021

Publication Types

Select...
3
2

Relationship

4
1

Authors

Journals

citations
Cited by 5 publications
(16 citation statements)
references
References 6 publications
0
16
0
Order By: Relevance
“…Evolving previous research on ambient displays for learning scenarios [3][4][5][6][7][8], this work has presented the implementation of the PRISMA, an IoT tool equipped with 3 different visual actuators (See Figure 4): The PRISMA can support teachers and students in the following contexts:…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Evolving previous research on ambient displays for learning scenarios [3][4][5][6][7][8], this work has presented the implementation of the PRISMA, an IoT tool equipped with 3 different visual actuators (See Figure 4): The PRISMA can support teachers and students in the following contexts:…”
Section: Discussionmentioning
confidence: 99%
“…Bluetooth Low Energy (BLE) beacons are being novelty used to provide proximity-adapted feedback [7,8] in the field of shopping, access control, and home entertainment. Hereby, we investigate (Research Question) whether Bluetooth enabled mobile devices are a suitable channel to attract the attention from spontaneous learners, and to provide them customized feedback as they are approaching or moving away from a beacon (installed within the PRISMA).…”
Section: The Prisma: An Ambient Learning Displaymentioning
confidence: 99%
“…Examples of these are Google Chromecast 5 , Roku 6 and Apple TV 7 . These devices stream multimedia content based on the commands (Play, Pause & Stop) triggered from another networked device (i.e.…”
Section: Digital Media Playermentioning
confidence: 99%
“…Research performed in the last years is progressively reinforcing this vision: One example is the LearnTracker, a mobile tool that facilitates students to keep track of the learning activities performed in daily living spaces with the aim to foster reflection and to identify the places/moments of the day where/when they perform better ( [5] built on NFC technology). In subsequent research this mobile tool was extended with further artifacts as a means to provide feedback on the learning performance using a smart lamp ( [6] built on Arduino) and proximity sensors ( [7] built on Bluetooth Low Energy beacons). Another example is the Presentation Trainer, a tool designed to support the practice of nonverbal communication skills for public speaking.…”
Section: Introductionmentioning
confidence: 99%
“…In this context, it is important to enable real-time and objective measurements to support teachers and students to moderate the noise closer to the best learning conditions in the classroom. Ubiquitous technology can play a key role supporting students and teachers in the competence of learning to learn, as well as promoting awareness about their learning processes and the best conditions for learning [55]- [57]. Unfortunately, classrooms are not always equipped with the Dirk T 2 necessary sensors and actuators to raise awareness, and to foster reflection on suitable levels of noise for learning.…”
Section: Introductionmentioning
confidence: 99%