Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022) 2022
DOI: 10.2991/978-94-6463-046-6_22
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User Preferences for Gamification Elements in Smartwatch Fitness Applications

Abstract: Smartwatches, which can monitor users' health data and encourage healthy habits, have gained great popularity in recent years. Meanwhile, as a useful design method to improve user engagement and motivation, gamification has been widely used in fitness applications on smartwatches. While existing gamification research suggests that users have different preferences for gamification elements in different contexts, few studies have examined users' preferences for gamification design on smartwatches. Therefore, thi… Show more

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“…It does this by injecting vitality, fostering user commitment and facilitating deep engagement with activities (Sarangi and Shah, 2015). Adding game-like features, including points, badges and leaderboards, to improve customer engagement (Song and Yao, 2022) and motivation (Baptista and Oliveira, 2017). Adding gamified aspects to banking services, such as incentives, challenges and progress tracking, has the potential to enhance user satisfaction (Hamari and Koivisto, 2015).…”
Section: Gamificationmentioning
confidence: 99%
“…It does this by injecting vitality, fostering user commitment and facilitating deep engagement with activities (Sarangi and Shah, 2015). Adding game-like features, including points, badges and leaderboards, to improve customer engagement (Song and Yao, 2022) and motivation (Baptista and Oliveira, 2017). Adding gamified aspects to banking services, such as incentives, challenges and progress tracking, has the potential to enhance user satisfaction (Hamari and Koivisto, 2015).…”
Section: Gamificationmentioning
confidence: 99%