Proceedings of the 24th ACM International Conference on Multimedia 2016
DOI: 10.1145/2964284.2964293
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User Redirection and Direct Haptics in Virtual Environments

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Cited by 37 publications
(25 citation statements)
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“…For application scenarios we build upon our findings as a starting point and plan to develop advanced modes for terrain design and also for sculpting where an interesting area of research could investigate how to restore previously modeled structures by augmenting the visualization with a translucent "ghost" model for fast and easy re-modeling. Regarding the redirection of haptics, which is the "warped mapping between the real and virtual worlds, such that the relation between the user and the virtual space can be different from the one between the user and the real space" [5]. With redirected haptics, virtual worlds can be experienced in a different way than the actual real-world model.…”
Section: Discussionmentioning
confidence: 99%
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“…For application scenarios we build upon our findings as a starting point and plan to develop advanced modes for terrain design and also for sculpting where an interesting area of research could investigate how to restore previously modeled structures by augmenting the visualization with a translucent "ghost" model for fast and easy re-modeling. Regarding the redirection of haptics, which is the "warped mapping between the real and virtual worlds, such that the relation between the user and the virtual space can be different from the one between the user and the real space" [5]. With redirected haptics, virtual worlds can be experienced in a different way than the actual real-world model.…”
Section: Discussionmentioning
confidence: 99%
“…For example, virtual worlds can be experienced to be much larger than the actual model or the effort of moving the arms across the model could be reduced. This can be achieved by warping the virtual dimensions so that users don't recognize the differences, which represents an interesting line of research [5,17,23].…”
Section: Discussionmentioning
confidence: 99%
“…Sutherland studied a head‐mounted VR system, a device that sends virtual visual information to the user dimensionally and realistically. Research on VR later evolved to study haptic systems; motion platforms; and VR simulators that enhance user immersion, realism and presence …”
Section: Previous Workmentioning
confidence: 99%
“…Research related to haptic interfaces has also been conducted to enable users to interact with virtual environments using their hands and to receive tactile sensations through force feedback interfaces, like electrical actuators . Carvalheiro et al studied a haptic interaction system that provides users with the experience of controlling an object in a realistic virtual environment by combining a real‐to‐virtual mapping system and a device that tracks the hand and physical object movement. Additionally, researchers have also studied ways to enhance immersion within virtual environments by providing tactile feedback to the user, as with low‐cost VR‐based smart gloves .…”
Section: Previous Workmentioning
confidence: 99%
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