Abstract. The main aim of research is to introduce a new data-driven user simulation approach for the quality and usability evaluation for spoken dialogue systems.Keywords: Human-Computer Interaction, Human Factors, Statistical User Simulation, Usability Evaluation, Spoken Dialogue Systems, Experimental Design.
Problem DefinitionMeasuring the quality and usability of a spoken dialogue system (SDSs) is a complex continuous process requiring a series of expensive experiments to be established. In controlled laboratory experiments, participants very often tend to demonstrate unnatural communication behavior (e.g. no hang offs, barge-ins, or too much focused on the final goal). Also, a lot of test cases and subject groups have to be covered to provide meaningful evaluation results [1]. Thus, the costs of thorough usability tests in the design phase of spoken dialogue systems are often unreasonably high.A potential solution is the evaluation of systems in their early development phase. The authors of [2] and [3] have shown that even at initial stages of SDS development usability problems can be discovered. The earlier problems can be identified, the cheaper their correction is. The authors of [2] and [4] have recently reported that semi-automated evaluation and testing can significantly decrease the expenses for quality and usability experiments. Following this idea, a simulation of user-system interactions may help to identify usability problems early and at low costs, and it might even be possible to base a tentative evaluation of the entire systems on simulated (instead of real user) interactions. In some cases time costs can be also be reduced significantly in comparison to a classical subjective evaluation approach. Of course, this solution is a deal between complexity and unification, but it must be able to recover complex enough usability problems.Some attempts were made so far: the authors of [5] provided interesting, but very limited personality generation service, while authors of [3] and [4] reported first attempts to develop flexible user simulation systems with a focus on usability * Advisor: Sebastian Möller.