2010
DOI: 10.1123/ijsc.3.4.402
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User- Versus Mainstream-Media-Generated Content: Media Source, Message Valence, and Team Identification and Sport Consumers’ Response

Abstract: Despite the growing interest in social media and user-generated content, both academics and practitioners are struggling to understand the value and consequences of social media (e.g., blogs). This study employed a 2 (media source: mainstream/ social media) × 2 (message valence: positive/negative) × 2 (team identification: high/low) between-subjects design on source credibility and attitude toward an article. Positive and negative messages about the university’s varsity men’s basketball team were presented in … Show more

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Cited by 40 publications
(25 citation statements)
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References 30 publications
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“…A majority of the researchers adopting a user-focus (9 out of 15) used questionnaires to collect data (e.g., Clavio, 2008;Clavio, 2011;Clavio & Kian, 2010;Clavio, Walsh, & Coyle, 2013;Gibbs, O'Reilly, Brunette, 2014;Mahan III, 2011;Ozsoy, 2011;Witkemper et al, 2012). In addition, content analyses were conducted within five articles (e.g., Blaszka, Burch, Frederick, Lim, Clavio, & Walsh, 2012;Gibbs et al, 2014;Reichart Smith & Smith, 2012;Sanderson, 2010;Stavros, Meng, Westberg, & Farrelly, 2013) and one study utilised an experimental design (e.g., Kwak, Kim, & Zimmerman, 2010). …”
Section: User-focussedmentioning
confidence: 99%
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“…A majority of the researchers adopting a user-focus (9 out of 15) used questionnaires to collect data (e.g., Clavio, 2008;Clavio, 2011;Clavio & Kian, 2010;Clavio, Walsh, & Coyle, 2013;Gibbs, O'Reilly, Brunette, 2014;Mahan III, 2011;Ozsoy, 2011;Witkemper et al, 2012). In addition, content analyses were conducted within five articles (e.g., Blaszka, Burch, Frederick, Lim, Clavio, & Walsh, 2012;Gibbs et al, 2014;Reichart Smith & Smith, 2012;Sanderson, 2010;Stavros, Meng, Westberg, & Farrelly, 2013) and one study utilised an experimental design (e.g., Kwak, Kim, & Zimmerman, 2010). …”
Section: User-focussedmentioning
confidence: 99%
“…Using an experimental design, Kwak et al (2010) found that less identified consumers view user-generated content more favourably. This suggests that consumer generated content plays an important role in engaging individuals with lower identification levels.…”
Section: User-focussedmentioning
confidence: 99%
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“…That is, a sport consumer's fanship should be an indicator of the degree to which they adopt new technology provided by sport organizations. A number of studies in sport consumer behavior have suggested that the role of team identification factors into sport fans' behaviors on social media (e.g., Kassing & Sanderson, 2010;Kwak, Kim, & Zimmerman, 2010;Pegoraro, 2010;Phua, 2010;Sanderson, 2009). Having a grasp of sport fans and their technology usage is important because these sport fans can voluntarily spread the adoption of such technology.…”
Section: Introductionmentioning
confidence: 99%
“…This rival salience has been found to be large contributor to team identification and a useful motivator by marketers to increase attendance [12]. The little research conducted on the impact of new technologies like social media and user-generated content on team identification suggests an ability to strengthen and create fan loyalty [4,9].…”
Section: Collegiate Sport and Lbs User Potentialmentioning
confidence: 99%