2016
DOI: 10.1080/10494820.2016.1172244
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Using a fine-grained multiple-choice response format in educational drill-and-practice video games

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Cited by 8 publications
(3 citation statements)
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References 66 publications
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“…A number of authors have researched the effect of MGBLLAs on EFL teaching and learning from the perspective of learners' motivation (Alamer, 2016;Avila, 2015;Beserra et al, 2017;Cam & Tran, 2017;De Freitas, 2006;Ebrahimzadeh & Alavi, 2016;Gozcu & Caganaga, 2016;Vasileiadou & Makrina, 2017;Saha & Singh, 2016). In their study of the (SoLoMo) game-based application, Lin et al's (2018) experimental group, which used the gaming application recorded better learning outcomes and increased motivation.…”
Section: Utilizing Mgbllas To Enhance Efl Learning Motivationmentioning
confidence: 99%
“…A number of authors have researched the effect of MGBLLAs on EFL teaching and learning from the perspective of learners' motivation (Alamer, 2016;Avila, 2015;Beserra et al, 2017;Cam & Tran, 2017;De Freitas, 2006;Ebrahimzadeh & Alavi, 2016;Gozcu & Caganaga, 2016;Vasileiadou & Makrina, 2017;Saha & Singh, 2016). In their study of the (SoLoMo) game-based application, Lin et al's (2018) experimental group, which used the gaming application recorded better learning outcomes and increased motivation.…”
Section: Utilizing Mgbllas To Enhance Efl Learning Motivationmentioning
confidence: 99%
“…This is because through this technology it will make learning activities more effective. Drill and practice-based learning technology has a positive impact on the learning process (Beserra, Nussbaum, & Grass, 2016). Interactive multimedia combined with drill and practice provides learning facilities for students to practice doing questions.…”
Section: Discussionmentioning
confidence: 99%
“…The aim of any pedagogical activity is to increase student learning, while considering the pace at which they learn (ChanLin, 2007) and engaging them in the learning process (Reeve, 2013). An educational drill-and-practice video game based on the Interpersonal Computer was used (Beserra, Nussbaum, & Grass, 2017), where each child works at their own pace on a shared screen (Kaplan et al, 2009). The interpersonal computer is a cheap alternative for introducing technology into the classroom (Pawar, Pal, & Toyama, 2006;Trucano, 2010).…”
Section: Teaching Toolmentioning
confidence: 99%