CHI '02 Extended Abstracts on Human Factors in Computing Systems 2002
DOI: 10.1145/506443.506581
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Using a gestural interface toolkit for tactile input to a dynamic virtual space

Abstract: In this paper, we describe the development of a gesture interface toolkit that has been applied to an application of tactile gesture recognition within an artificial life environment. The goal is to design a gestural semantics of caress, in which qualitative attributes of gesture are expressed as a function of tactility. A touch-sensitive tablet capable of detecting multiple simultaneous contacts was used to provide a source of tactile gestures (stroking, pressing, tapping, wrapping, spreading, pinching, nudg… Show more

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Cited by 9 publications
(3 citation statements)
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“…Although the examples discussed so far have focused on the position, shape, or movement of the fingers or hand on the surface, some work has looked at the tactile qualities of 2-D gesture input to provide gentler surface-based gestural interaction, such as stroking or petting (Schiphorst et al, 2002). In this case, a multifinger pressure sensitive tablet from Tactex Controls Inc. (Canada) was used to control virtual creatures in an artificial life environment using caressing gestures.…”
Section: Gestures With Fingers and Handsmentioning
confidence: 99%
“…Although the examples discussed so far have focused on the position, shape, or movement of the fingers or hand on the surface, some work has looked at the tactile qualities of 2-D gesture input to provide gentler surface-based gestural interaction, such as stroking or petting (Schiphorst et al, 2002). In this case, a multifinger pressure sensitive tablet from Tactex Controls Inc. (Canada) was used to control virtual creatures in an artificial life environment using caressing gestures.…”
Section: Gestures With Fingers and Handsmentioning
confidence: 99%
“…It continues to be used in fields traditionally associated with the physical body, such as dance studies (Guest, 1984;William & Farnell, 1990), physical therapy (Bartenieff & Lewis, 1980), and drama (Newlove, 1993), and also has been applied in anthropology (Farnell, 1999;Lewis, 1995). Since the late 1970s, Laban movement theory has been applied to various fields of computing, such as motion recognition, computer animation, and artificial intelligence (e.g., Badler & Smoliar, 1979;Camurri et al, 2000;Schiphorst, Lovell, & Jaffe 2002;Swaminathan et al, 2009). More recently, it has been applied in the design of interactive products and systems for its ability to capture the relations between movement, expression, and emotion (Fagerberg, Ståhl, & Höök, 2003;Jensen, 2007;Ross & Wensveen, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…To test this hypothesis, we developed the Molecular Control Toolkit, which supports gesture input using multiple consumer devices and provides an Application Programming Interface (API) to allow adaption for molecular graphics applications. In contrast to previous gesture toolkits [20,31,35], to our knowledge ours is the first to support multiple consumer devices while providing callbacks through a single interface for applications. Also, in contrast to previous work using affordable gesture recognition devices with molecular graphics [22,12,1,14,24], ours is the first to provide a sufficiently rich set of operations to be useful for most life scientists during day-to-day use, or while giving presentations.…”
Section: Introductionmentioning
confidence: 99%