2003
DOI: 10.1007/978-3-540-45243-0_25
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Using an Active Shape Structural Model for Biometric Sketch Recognition

Abstract: Abstract. A deformable shape model called Active Shape Structural Model (ASSM) is used within a biometric framework to define a biometric sketch recognition algorithm. Experimental results show that mainly structural relations rather than statistical features can be used to recognize sketches of different users with high accuracy.

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Cited by 19 publications
(5 citation statements)
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References 12 publications
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“…2 Biometric sketch. Al-Zubi et al (2003) and Brömme and Al-Zubi (2003) proposed a biometrics sketch authentication method based on sketch recognition and a user's personal knowledge about the drawings content. The system directs a user to create a simple sketch for example of three circles and each user is free to do so in any way he pleases.…”
Section: Behavioural Biometricsmentioning
confidence: 99%
“…2 Biometric sketch. Al-Zubi et al (2003) and Brömme and Al-Zubi (2003) proposed a biometrics sketch authentication method based on sketch recognition and a user's personal knowledge about the drawings content. The system directs a user to create a simple sketch for example of three circles and each user is free to do so in any way he pleases.…”
Section: Behavioural Biometricsmentioning
confidence: 99%
“…Bromme et al [7,3] proposed a biometric sketch authentication method based on sketch recognition and a user's personal knowledge about the drawings content. The system directs a user to create a simple sketch for example of three circles and each user is free to do so in any way he pleases.…”
Section: Biometric Sketchmentioning
confidence: 99%
“…This can be achieved by comparing new moves made by the player with predicted ones from models for different players and using the achieved accuracy scores as an indication of which profile models which player. 4) Biometric Sketch: Bromme et al [28,29] proposed a biometric sketch authentication method based on sketch recognition and a user's personal knowledge about the drawings content. The system directs a user to create a simple sketch for example of three circles and each user is free to do so in any way he pleases.…”
Section: B Software Interaction Based Biometricsmentioning
confidence: 99%
“…First group is made up of those biometrics which are based on direct human interaction with input devices such as keyboard [4][5][6][7][8][9][10], computer mouse [11][12][13][14][15], and haptics [16][17][18] which rely on supposedly innate, unique and stable muscle actions [19] and those biometrics which are based on advanced human behavior such as strategy, knowledge or skill exhibited by the user during interaction with different software [3]. Examples of such high level HCI-based behavioral biometrics include: email behavior [20,21], programming style [22][23][24], utilized online game strategy [25][26][27], biometric sketch [28,29], and command line lexicon [30][31][32][33].…”
Section: Introductionmentioning
confidence: 99%