Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa 2009
DOI: 10.1145/1503454.1503469
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Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations

Abstract: The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and battlefield simulators. Due to the importance of optimum utilisation of computing resources, a number of LOS algorithms are reported in the literature to either efficiently compute LOS information or reduce the impact of LOS queries on the run-time performance of synthetic environments. From the literature it is known that a k-dimensio… Show more

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Cited by 5 publications
(3 citation statements)
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“…Spatial subdivision can be used to produce an asymptotically faster algorithm. (Duvenhage, 2009) uses an implicit min/max k-d tree to quickly cull regions of the terrain that lie completely under or over the sight line to obtain an algorithm that is logarithmic in the number of elevation values that lie along the sight line's path, on average.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Spatial subdivision can be used to produce an asymptotically faster algorithm. (Duvenhage, 2009) uses an implicit min/max k-d tree to quickly cull regions of the terrain that lie completely under or over the sight line to obtain an algorithm that is logarithmic in the number of elevation values that lie along the sight line's path, on average.…”
Section: Related Workmentioning
confidence: 99%
“…In many computer graphics applications, such as flight simulations and geographic information systems (GIS), a digital representation of a terrain is required. In general, digital terrain models are divided into two types: digital elevations models (DEMs), which are regular grids of elevations values; and triangulated irregular networks (TINs), which are irregular polygonal meshes composed of triangles (Duvenhage, 2009). These terrain models can become very large and detailed, especially for large areas.…”
Section: Introductionmentioning
confidence: 99%
“…Our first new algorithm for solving Step 2's dependent point finding task utilizes a priority search kd-tree. A priority search kd-tree is an optimization of a max kd-tree [33,21]. The priority search kd-tree can be constructed from a data set of n points similar to a regular kd-tree [68] in O(n log n) work and O(log n log log n) span.…”
Section: Introductionmentioning
confidence: 99%