2022
DOI: 10.51561/cspsych.66.3.332
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Using and Creating Therapeutic Games in Virtual Reality and the Player/Game/Therapy Model

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“…Up to 57% of post-stroke patients require help with personal activities of daily living (ADL) required for biological needs such as personal hygiene, bathing, dressing, self-feeding, use of the toilet, and control of urination and defecation [ 14 ]. Training in ADL increases patient independence and therefore the possibility of returning to the home environment, which in turn improves patient HRQoL and reduces financial cost of care [ 15 , 16 ]. Effective rehabilitation programmes augmented with virtual reality can also contribute to improved independence and HRQoL [ 1 ].…”
Section: Introductionmentioning
confidence: 99%
“…Up to 57% of post-stroke patients require help with personal activities of daily living (ADL) required for biological needs such as personal hygiene, bathing, dressing, self-feeding, use of the toilet, and control of urination and defecation [ 14 ]. Training in ADL increases patient independence and therefore the possibility of returning to the home environment, which in turn improves patient HRQoL and reduces financial cost of care [ 15 , 16 ]. Effective rehabilitation programmes augmented with virtual reality can also contribute to improved independence and HRQoL [ 1 ].…”
Section: Introductionmentioning
confidence: 99%