2021 IEEE Global Engineering Education Conference (EDUCON) 2021
DOI: 10.1109/educon46332.2021.9454149
|View full text |Cite
|
Sign up to set email alerts
|

Using Augmented Reality in programming learning: A systematic mapping study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
2
1

Relationship

1
5

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 32 publications
0
1
0
Order By: Relevance
“…Among negative emotions, shame and apathy preach from the point of view that the student is sometimes afraid to try something new or prefers not to. On the other hand, little mentioned but as equally important is that the use of technologies such as AR can raise anxiety as a result of ignorance regarding functioning [57]. For example, the student may feel frustrated in understanding how AR technology works, either due to a lack of knowledge or experience.…”
Section: Discussionmentioning
confidence: 99%
“…Among negative emotions, shame and apathy preach from the point of view that the student is sometimes afraid to try something new or prefers not to. On the other hand, little mentioned but as equally important is that the use of technologies such as AR can raise anxiety as a result of ignorance regarding functioning [57]. For example, the student may feel frustrated in understanding how AR technology works, either due to a lack of knowledge or experience.…”
Section: Discussionmentioning
confidence: 99%
“…Nesse contexto, foram desenvolvidos diversos softwares educativos voltados para o ensino de programac ¸ão, bem como para o pensamento computacional, visando dinamizar o ensino e melhorar a qualidade da aprendizagem desses conteúdos [Boonbrahm et al 2019, Esteves et al 2019, Gardeli and Vosinakis 2019, Masso and Grace 2011, Rios and Paredes-Velasco 2021. Dentre esses softwares, é possível observar a utilizac ¸ão de tecnologias complementares, como Realidade Virtual (RV) e Realidade Aumentada (RA).…”
Section: Introduc ¸ãOunclassified