2023
DOI: 10.1080/17510694.2023.2171336
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Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films

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Cited by 5 publications
(3 citation statements)
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“…The showcased movie was Gala (Carpio 2022), as it was developed for the purpose of this study and in line with published virtual reality movie production guidelines (Carpio et al 2023). Before and after the movie experience, participants were asked to complete the self-report surveys and participant objective data were measured.…”
Section: Movie Set-up and Baseline Measuresmentioning
confidence: 99%
See 1 more Smart Citation
“…The showcased movie was Gala (Carpio 2022), as it was developed for the purpose of this study and in line with published virtual reality movie production guidelines (Carpio et al 2023). Before and after the movie experience, participants were asked to complete the self-report surveys and participant objective data were measured.…”
Section: Movie Set-up and Baseline Measuresmentioning
confidence: 99%
“…Our approach comprises of a combination of self-report (interviews, questionnaires) and objective measures (heart rate and brain activity measures) to measure the cognitive and affective impact of new generation movies. More specifically, in the current study we compare a VR movie with a 2D version of the same movie created using a virtual production process (Carpio et al 2023). This approach might be valuable for the film industry to better assess its content and may open the way for a new interdisciplinary field of research application and new job roles (Carpio and Birt 2021).…”
Section: Introductionmentioning
confidence: 99%
“…In industries such as animation and the visual industry, simulation is used to create realistic motion and deformation of characters and objects. Similarly, in film and advertising, graphic simulations are essential for creating high-quality visual effects and animations that are difficult to achieve real-time performance with traditional techniques [9,10]. However, these simulations are often computationally expensive, requiring a significant amount of computing resources and time to produce realistic and accurate results [11].…”
Section: Introductionmentioning
confidence: 99%