Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174149
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Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces

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Cited by 50 publications
(20 citation statements)
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“…Additionally, voice agents that lack contextual information can be counterproductive and may not be a good fit for supporting lightly-structured activities. This finding indicates that it is important to young children that agents be aware of context and able to converse, which is consistent with previous recommendations for embodied conversational agents (Cassell 2001) and older children's expectations of intelligent user interfaces (Druga et al 2018, Woodward et al 2018. Systems with context awareness could take into account prior events in their speech (Leite et al 2017) and initiate speech at socially appropriate times.…”
Section: Design Recommendationssupporting
confidence: 88%
“…Additionally, voice agents that lack contextual information can be counterproductive and may not be a good fit for supporting lightly-structured activities. This finding indicates that it is important to young children that agents be aware of context and able to converse, which is consistent with previous recommendations for embodied conversational agents (Cassell 2001) and older children's expectations of intelligent user interfaces (Druga et al 2018, Woodward et al 2018. Systems with context awareness could take into account prior events in their speech (Leite et al 2017) and initiate speech at socially appropriate times.…”
Section: Design Recommendationssupporting
confidence: 88%
“…Cognitive-loadtheory oriented, constructionist, problem/discovery/inquirybased approaches-along with many others-have inspired a multitude of learning designs for computing education, with no silver bullet in sight yet [31], [85]. ML education initiatives in K-12 have relied on a similarly broad spectrum of pedagogical approaches, with their keywords ranging from project based learning, constructionism [10], [76], creativity [3], experiential learning theory [21], [88], co-design [115], and cognitive apprenticeship [88], to gamification [70] and active learning [10], [22], [87]. Attention has been paid to make education from kindergarten to high school age-appropriate [33] and cumulatively progressive [48].…”
Section: Allows Age-appropriate Shifts In Pedagogical Entry Points In Classroom Educationmentioning
confidence: 99%
“…By engaging in the pretense that an agent is alive and interacting with them, children develop, train, and make sense of their understanding of agency, parsing an agent's interaction in a social context. Therefore, conversing through and with CUIs about the future could surface children's tacit knowledge of the agency of a CUI, stimulate sense-making and wishes about future technologies [88], thereby supporting co-design these technologies [85]. CUIs could help children to make sense of a world that they will shape, by allowing them to play with the perceived agency of CUIs.…”
Section: Exploration: Co-designing Conversations With and For Children Through Cui Peerplaymentioning
confidence: 99%