2021
DOI: 10.1002/nau.24775
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Using codesign to develop a mobile application for pelvic floor muscle training with an intravaginal device (femfit®)

Abstract: The aim of this project was to use codesign to develop a mobile application (app) for pelvic floor muscle training, with an intravaginal device (femfit®). The objective was to obtain user feedback to guide the design and development of a mobile app, consistent with the Mobile Application Rating Scale (MARS) framework. Methods: Twenty-six women (22-62 years) provided mobile app feedback using a Design Thinking framework and grounded theory approach. Four focus groups (2 h each) and two sets of one-to-one interv… Show more

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Cited by 3 publications
(19 citation statements)
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“…Just over 40% (12/28, 43%) of these were solely mobile apps, 4% (1/28) trialed a smartphone-based messaging system, 11% (3/28) were internet-based programs, and 7% (2/28) were dedicated to videoconferencing. A total of 32% (9/28) of the technologies involved the use of a portable vaginal biofeedback or accelerometer-based device [ 36 - 38 , 43 , 44 , 48 , 49 , 53 , 54 , 62 , 67 ,​ 71 , 76 ] that provided real-time feedback transmitted via Bluetooth to a mobile app or, in one instance, to a computer application [ 43 ]. In addition to the vaginal device, electromyographic data were integrated from surface electrodes attached to the abdominal muscles [ 37 , 38 ] or PFMs [ 36 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Just over 40% (12/28, 43%) of these were solely mobile apps, 4% (1/28) trialed a smartphone-based messaging system, 11% (3/28) were internet-based programs, and 7% (2/28) were dedicated to videoconferencing. A total of 32% (9/28) of the technologies involved the use of a portable vaginal biofeedback or accelerometer-based device [ 36 - 38 , 43 , 44 , 48 , 49 , 53 , 54 , 62 , 67 ,​ 71 , 76 ] that provided real-time feedback transmitted via Bluetooth to a mobile app or, in one instance, to a computer application [ 43 ]. In addition to the vaginal device, electromyographic data were integrated from surface electrodes attached to the abdominal muscles [ 37 , 38 ] or PFMs [ 36 ].…”
Section: Resultsmentioning
confidence: 99%
“…A total of 21% (6/28) of the DTs incorporated gamification [ 36 - 38 , 48 , 57 , 67 ], which, with 1 exception [ 57 ], was used in conjunction with biofeedback. Descriptions of gamification included “serious games” [ 37 , 38 ], games or activities (eg, weight lifting room and flying arena) [ 67 ], and gaming and virtual reality mediated by a comic character [ 11 , 57 ] or a cyclist [ 36 ] with built-in scoring systems.…”
Section: Resultsmentioning
confidence: 99%
“…Just over 40% (12/28, 43%) of these were solely mobile apps, 4% (1/28) trialed a smartphone-based messaging system, 11% (3/28) were internet-based programs, and 7% (2/28) were dedicated to videoconferencing. A total of 32% (9/28) of the technologies involved the use of a portable vaginal biofeedback or accelerometer-based device [36][37][38]43,44,48,49,53,54,62,67,71,76] that provided real-time feedback transmitted via Bluetooth to a mobile app or, in one instance, to a computer application [43]. In addition to the vaginal device, electromyographic data were integrated from surface electrodes attached to the abdominal muscles [37,38] or PFMs [36].…”
Section: Types Of Dts (Consensus On Exercise Reporting Template For P...mentioning
confidence: 99%
“…A total of 21% (6/28) of the DTs incorporated gamification [36][37][38]48,57,67], which, with 1 exception [57], was used in conjunction with biofeedback. Descriptions of gamification included "serious games" [37,38], games or activities (eg, weight lifting room and flying arena) [67], and gaming and virtual reality mediated by a comic character [11,57] or a cyclist [36] with built-in scoring systems.…”
Section: Social Media and Gamificationmentioning
confidence: 99%
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