CHI '11 Extended Abstracts on Human Factors in Computing Systems 2011
DOI: 10.1145/1979742.1979653
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Using community-based service projects to enhance undergraduate HCI education

Abstract: While community-based service projects are utilized in many different fields of study at universities, there is little documentation on how to implement communitybased projects in undergraduate Human Computer Interaction (HCI) courses. This case study provides information on the benefits and drawbacks of community-based service projects, provides a few different examples of community-based learning in undergraduate HCI classes, discusses successes and failures, and provides a set of 7 success factors, all base… Show more

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Cited by 17 publications
(8 citation statements)
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“…The discussion among panel speakers and workshop participants revealed many shared practices and experiences in UI/UX instruction across the academic disciplines and the industry. The common ground includes "project-led problem-based learning" model (Hanney & Savin-Baden, 2013), user research methods and deliverables, prototyping skills and tools, instructors developing relationships with organizations for projects and industry practices, collaborations between students and stakeholders for real-world UX experience (Lazar, 2011), and helping students to build a strong work portfolio for career transition or advancement (MacDonald & Rozaklis, 2017). The identified common ground confirmed the effectiveness of existing practices in teaching UCD and UI/UX related concepts.…”
Section: Resultsmentioning
confidence: 99%
“…The discussion among panel speakers and workshop participants revealed many shared practices and experiences in UI/UX instruction across the academic disciplines and the industry. The common ground includes "project-led problem-based learning" model (Hanney & Savin-Baden, 2013), user research methods and deliverables, prototyping skills and tools, instructors developing relationships with organizations for projects and industry practices, collaborations between students and stakeholders for real-world UX experience (Lazar, 2011), and helping students to build a strong work portfolio for career transition or advancement (MacDonald & Rozaklis, 2017). The identified common ground confirmed the effectiveness of existing practices in teaching UCD and UI/UX related concepts.…”
Section: Resultsmentioning
confidence: 99%
“…The instructor must not only define the student learning outcomes at the outset of the project and provide instruction about specific methods or tools that students will use, they must also set timelines, provide feedback on deliverables and ensure students are making sufficient progress toward project goals. Further, educators also need to scaffold projects so that students are fully prepared to succeed at each stage (Lasserre, 2011;Lazar, 2011). For course-embedded projects, it may mean scheduling the project to begin later in the course after students have gained sufficient knowledge; for course-long projects, it may mean establishing pre-requisites or other requirements to ensure students have sufficient experience prior to entering the course; for extracurricular projects, it may mean selecting students with a complementary mix of skills and experience.…”
Section: Results: Instructormentioning
confidence: 99%
“…Third, it is critical to clearly define client expectations prior to beginning a client-facing project, regardless of format. To help with this process, the instructor should develop a client orientation protocol that sets forth the overall expectations and outcomes for a project and pre-schedules specific clientstudent interactions based on expected project timelines and milestones (Lazar, 2011). Following this protocol allows the instructor to confirm that a client has a real and solvable need that can be realistically met by the student project while also ensuring that clients have appropriate expectations about their involvement and the project's outcomes.…”
Section: Results: Instructormentioning
confidence: 99%
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