“…(Hadjerrouit, 2010) Usability Heuristics for E-Learning Design (Mehlenbacher, Bennett, Bird, Ivey, Lucas, Morton, & Whitman, 2005) The Design Principles for Flow Experience in Educational Games (Kiili, Freitas, Arnabb & Lainema, 2012) Gameflow Model (Sweetser & Wyeth, 2005) Pedagogical playability heuristics (Tan, Goh, Ang & Huang, 2013) Events of instruction (Gagné, Wager, Golas, Keller, & Russell, 2005) Computer-Assisted Assessment (CAA) Heuristics (Sim & Read, 2015) Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. (Mishra, & Koehler, 2006) Coding framework for design portion of international Learning solution Expert Evaluations (Table 1) and combining its features with knowledge gained from previous frameworks.…”