Proceedings of the 36th ACM International Conference on the Design of Communication 2018
DOI: 10.1145/3233756.3233954
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Using Experience Maps to Consider Individual Stories

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Cited by 2 publications
(4 citation statements)
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“…In Xpressia, we focused on the journey of three personas and used a combination of raw data (stories, verbatims) and aggregated data (personas), with ambiance sounds to refect the atmosphere. Raw data was used to share rich accounts of experience [17] and avoid "averaging" the user [8]. If this setup was successful to catch participants' attention and trigger curiosity, the installation seemed too generic to pinpoint specifc challenges which could resonate with employees beyond known issues such as unpleasant waiting time.…”
Section: Designing a Physical Journey Map: Initial Design Considerationsmentioning
confidence: 99%
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“…In Xpressia, we focused on the journey of three personas and used a combination of raw data (stories, verbatims) and aggregated data (personas), with ambiance sounds to refect the atmosphere. Raw data was used to share rich accounts of experience [17] and avoid "averaging" the user [8]. If this setup was successful to catch participants' attention and trigger curiosity, the installation seemed too generic to pinpoint specifc challenges which could resonate with employees beyond known issues such as unpleasant waiting time.…”
Section: Designing a Physical Journey Map: Initial Design Considerationsmentioning
confidence: 99%
“…Another consideration related to feasibility is the fact of adjusting the physical journey map to refect the evolution of the user experience across time. Indeed, a journey map is supposed to be a living document translating the experience over time as the context and service evolves [8,23]. Yet even traditional journey maps are rarely updated due to the user research eforts involved, especially when the design work is outsourced.…”
Section: Feasibility Of the Approachmentioning
confidence: 99%
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