2018
DOI: 10.1007/978-3-319-99504-5_15
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Using Eye-Tracking to Analyze Collaboration in a Virtual Role Play Environment

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Cited by 2 publications
(4 citation statements)
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“…In 2018, an eye-tracking study has been conducted in collaboration with the Dortmund University of Applied Sciences and Arts (Othlinghaus-Wulhorst et al, 2018). The results of this study will be summarized and discussed in this section.…”
Section: Evaluation Resultsmentioning
confidence: 99%
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“…In 2018, an eye-tracking study has been conducted in collaboration with the Dortmund University of Applied Sciences and Arts (Othlinghaus-Wulhorst et al, 2018). The results of this study will be summarized and discussed in this section.…”
Section: Evaluation Resultsmentioning
confidence: 99%
“…Twenty subjects (average 22.8, SD = 2.84, 5 females, 15 males) participated in the study and have been tested in dyads, using two desktop-based eyetrackers to track the players' gaze during the experiment. To investigate the research question, three main hypotheses have been examined: The first hypotheses postulated "a positive relation between the convergence of visual foci of attention (gaze synchronicity) and the successful completion of the game (achievement score)" (Othlinghaus-Wulhorst et al, 2018). In this study, gaze synchronicity has been defined as the extent to what the two players have been looking at the same areas of interest in the same time interval during the course of a gaming session.…”
Section: Evaluation Resultsmentioning
confidence: 99%
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