Abstract:This study used eye tracking glasses to understand how children explore low-fidelity paper prototypes in the context of user experience studies. Twenty seven children aged between 9 and 11 participated in the study examining either a colour or black and white prototype of a mobile game. The research question being explored was whether the aesthetic refinement, either wireframe or high-resolution colour images, would affect children's selfreport and if so what could be learned from knowing where children looked… Show more
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