Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility 2021
DOI: 10.1145/3441852.3476556
|View full text |Cite
|
Sign up to set email alerts
|

Using Games to Practice Screen Reader Gestures

Abstract: Nowadays, a smartphone is fundamental for multiple aspects of our lives. These have evolved from a basic tool to communicate to a multi-purpose tool that allows to communicate with colleagues and friends and to get any information or entertainment.Android and iOS, the most popular mobile operating systems, have developed built-in screen readers that make smartphones generally accessible to blind people using gestures and help them use more of their smartphones. However, users experience difficulties due to unf… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 35 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?