2020
DOI: 10.4018/978-1-7998-2562-3.ch010
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Using Gamification and Serious Games to Design a New Curriculum

Abstract: Using game elements in class to support the participation of students in learning or designing games that can help educators teach certain subjects more efficiently has been a popular topic in recent years. The former is a matter of gamification, which refers to the application of game elements to other activities so that the activity becomes more engaging or interesting. On the other hand, the latter is about designing a serious game, which can be defined as a game with an explicit and carefully thought out e… Show more

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