2019
DOI: 10.1007/978-3-030-11932-4_64
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Using Gamification in Teaching Public Relations Students

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Cited by 15 publications
(6 citation statements)
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“…GBL is often characterized as more fun, engaging, moving, and symbiotic ( Brangier and Marache-Francisco, 2020 ; Osipovskaya and Miakotnikova, 2020 ; Tundjungsari, 2020 ). GBL allows learners to participate in authentic learning environments, providing a fun, interactive and challenging learning environment while enabling learners to experience and apply knowledge ( Chen et al, 2018 ).…”
Section: Related Workmentioning
confidence: 99%
“…GBL is often characterized as more fun, engaging, moving, and symbiotic ( Brangier and Marache-Francisco, 2020 ; Osipovskaya and Miakotnikova, 2020 ; Tundjungsari, 2020 ). GBL allows learners to participate in authentic learning environments, providing a fun, interactive and challenging learning environment while enabling learners to experience and apply knowledge ( Chen et al, 2018 ).…”
Section: Related Workmentioning
confidence: 99%
“…The content analysis indicated that 25 articles (61%) discussed the subject of online learning, three articles (7.3%) on the use of information technology, and two articles (4.9%) are about online gamification. The use of game technology is one form of technological development in education, so it has become a good trend applied in learning (Osipovskaya & Miakotnikova, 2020). Two articles (4.9%) were about the Moodle application in learning.…”
Section: Subject Trendsmentioning
confidence: 99%
“…The place and role of information technologies in the information and educational environment of a modern university is changing, which leads to the emergence of a new type of educational services, such as "digital" educational services for a "digital" consumer. In the context of the digital transformation of electronic information and educational environment of the university, there is a transfer of managerial, information, and communication solutions to the field of convergent technologies (Lyapina et al, 2019), while adaptation to the needs of the digital consumer becomes a key activity (Osipovskaya & Miakotnikova, 2020 502 the principle of "Open API" allows you to develop digital ecosystems with a long life cycle;…”
Section: Comparative Analysis Of the Educational Information Environmmentioning
confidence: 99%