Using Gamification To Influence User Success In Personal Finance Applications
Carrie Hayes
Abstract:<p>Research Problem & Objectives: This thesis explores the current research and prior literature surrounding financial literacy’s use as a tool for consumer empowerment. It seeks to understand the current market for financial literacy digital media in the form of mobile budgeting applications. In particular, to understand where weaknesses exist and opportunities lie.</p>
<p>Methods: That will entail combining the existing literature and best practices with persuasive technology (gamificat… Show more
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