2012
DOI: 10.1921/095182412x66218
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Using groupwork in the designing and playing of board games in occupational health and safety

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Cited by 2 publications
(3 citation statements)
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“…Board games, on the other hand, have been used to increase empathy and collaborative attitudes [10][11][12] , and enhance learning and knowledge 12,13 . Using a preexisting board game reduces the time commitment needed to design a game from scratch and is relatively inexpensive and accessible in comparison to escape rooms.…”
Section: Games As a Tool For Collaborative Learningmentioning
confidence: 99%
“…Board games, on the other hand, have been used to increase empathy and collaborative attitudes [10][11][12] , and enhance learning and knowledge 12,13 . Using a preexisting board game reduces the time commitment needed to design a game from scratch and is relatively inexpensive and accessible in comparison to escape rooms.…”
Section: Games As a Tool For Collaborative Learningmentioning
confidence: 99%
“…Five studies involved stakeholders in the Product Design Phase. Three of them only involved stakeholders in Ideation of the Product Design Phase, where a product was generated based on their comments, suggestions or guidelines [34,35,37]. Two other studies involved stakeholders in both Ideation and Embodiment of the Product Design Phase [4,36].…”
Section: Product Design Ideation Embodimentmentioning
confidence: 99%
“…Studies that involved stakeholders in the Product Design Phase were of low methodological quality. Results suggested enhanced knowledge about health (e.g., about AIDS) [35,36]. A study that focused on discussions regarding obesity suggested a doubled discussion time between domain experts, end-users and family, and improved self-efficacy of domain experts in doing this [34].…”
Section: Studies Which Involved Stakeholders Only In Either the Problmentioning
confidence: 99%