Proceedings of the 19th ACM International Conference on Multimodal Interaction 2017
DOI: 10.1145/3136755.3143025
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Using mobile virtual reality to empower people with hidden disabilities to overcome their barriers

Abstract: *This paper presents a proof of concept for an immersive and interactive mobile application which aims to help people with hidden disabilities to develop tolerance to the environmental stressors that are typically found in crowded public spaces, and more particularly in airports. The application initially proposes the user to rehearse a series of sensory attenuated experiences within digitally reconstructed environments of the Aberdeen International Airport. Throughout rehearsals, environmental stressors are g… Show more

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Cited by 9 publications
(5 citation statements)
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“…Similar to the use of realistic visual three-dimensional stimuli rendered in VR for desensitisation to specific phobias and environments that may provoke anxiety in individuals with autism [66][67][68], SoundFields produces realistic three-dimensional auditory stimuli that can simulate the movement and acoustic environments of feared sounds. For any form of VRET to be considered successful, the virtual environment must be capable of eliciting emotions such as anxiety in order for new positive associations with the stimuli to be formed through controlled and graduated exposure [69].…”
Section: Discussionmentioning
confidence: 99%
“…Similar to the use of realistic visual three-dimensional stimuli rendered in VR for desensitisation to specific phobias and environments that may provoke anxiety in individuals with autism [66][67][68], SoundFields produces realistic three-dimensional auditory stimuli that can simulate the movement and acoustic environments of feared sounds. For any form of VRET to be considered successful, the virtual environment must be capable of eliciting emotions such as anxiety in order for new positive associations with the stimuli to be formed through controlled and graduated exposure [69].…”
Section: Discussionmentioning
confidence: 99%
“…Panksepp and Bernatzky suggest that the use of sound can have a greater neurological impact on the subcortical emotional systems more than visuals [31]. This has implications for the use of spatial audio rendering techniques which have been used to to support visual environments in virtual reality exosure therapy (VRET) interventions for combat related post-traumatic stress disorder [32], fear of moths (mottephobia) [33], fear of the dark [34] and to desensitise autistic children to airport stimuli that may cause distress [35]. However, there is limited research with mixed results investigating its capability as a primary tool for inducing the required amount of anxiety for successful exposure therapy.…”
Section: Introductionmentioning
confidence: 99%
“…The application was developed building upon interactions between user-centred interaction design and software engineering design methodologies. The authors have engaged with different cohorts of end-users to co-design and assess all virtual environments in iSenseVR, to propose sensory realistic experiences (Poyade et al , 2017b). Initially, 26 volunteers with hidden disabilities across Scotland helped identify those typical environmental stressors in busy environments that often lead them to experience high levels of anxiety and stress.…”
Section: Methodsmentioning
confidence: 99%