2011
DOI: 10.19030/ajbe.v4i12.6611
|View full text |Cite
|
Sign up to set email alerts
|

Using Online Games To Teach Personal Finance Concepts

Abstract: ABSTRACT

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(7 citation statements)
references
References 7 publications
0
7
0
Order By: Relevance
“…At the classroom level, role-playing and simulation games such as Farm Blitz, Refund Rush, Wall Street Survivor are often used to improve student learning on personal finance topics. Online games are found to have even higher learning outcomes (Huang & Hsu, 2011). Young adults owing a bank account are found to engage more with financial content.…”
Section: Fig 2 Financial Wellnessmentioning
confidence: 98%
“…At the classroom level, role-playing and simulation games such as Farm Blitz, Refund Rush, Wall Street Survivor are often used to improve student learning on personal finance topics. Online games are found to have even higher learning outcomes (Huang & Hsu, 2011). Young adults owing a bank account are found to engage more with financial content.…”
Section: Fig 2 Financial Wellnessmentioning
confidence: 98%
“…However, the extent to which GBL can be used effectively to promote financial literacy has not been empirically tested. The few studies conducted to date in this domain confirm an advantage of GBL over traditional learning methods in terms of an increase in financial knowledge (Duzhak et al, 2021; Huang and Hsu, 2011; Wilson et al, 2020). This is also evident across domains, especially in mathematics and language learning (Wouters et al, 2013).…”
Section: Game-based Financial Educationmentioning
confidence: 99%
“…Simulated business learning effectiveness is gauged by participants' learning of underlying simulated business concepts enhancing their understanding of the link between their decisions and resultant simulated business performance outcomes, There is a lack of empirical evidence on factors limiting GBL success (Carenys and Moya, 2016) and specifically a lack of research examining simulations' learning effects (Wood et al, 2009) hence, "researching the impact of simulations on learning outcomes becomes more relevant" (Nugent and Stoyanov, 2019, p. 193). Several studies examining simulated business use effectiveness, report a positive effect on learning, (Wynder, 2004;McEacharn, 2005;Vos and Brennan, 2010;Huang and Hsu, 2011;Avramenko, 2012;Krom, 2012;Yalabik et al, 2012) however, some studies conclude otherwise. In the work of Ramnarayan et al (1997) groups of students ran a simulated garment factory but most groups struggled with improving production performance, as students did not understand how to coordinate activities and their interdependence.…”
Section: Hypotheses Development and Theoretical Model 21 Simulated Business Use: Learning And Performancementioning
confidence: 99%
“…Studies using perceptions to capture learning, measure affective learning (attitudes or feelings towards learning) rather than cognitive learning (thinking involved in learning or understanding) (Clarke, 2009; Palmunen et al , 2013). Objective learning measurement, is important for additional conclusions on simulated business learning effectiveness (Wideman et al , 2007; Anderson and Lawton, 2009; Vos and Brennan, 2010) and as such, other studies have used less subjective learning measures (Yalabik et al , 2012; Lean et al , 2014) including exam/test grades (McEacharn, 2005; Huang and Hsu, 2011; Nugent and Stoyanov, 2019). Grades however, are not a direct a measure of simulated business learning, as grade performance improvements can be attributed to other subject content (McEacharn, 2005).…”
Section: Hypotheses Development and Theoretical Modelmentioning
confidence: 99%