2021
DOI: 10.1186/s12909-021-02742-4
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Using peer role-playing to improve students’ clinical skills for musculoskeletal physical examinations

Abstract: Background The traditional curriculum for medical students in Japan does not include sufficient opportunities for students to develop their skills for musculoskeletal (MSK) examination and clinical reasoning and diagnosis. Therefore, an effective programme is required to help medical students and residents improve their clinical skills in MSK. This paper aims to assess the clinical skills of medical students who have participated in a peer role-playing simulation programme using a mini clinical… Show more

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Cited by 14 publications
(16 citation statements)
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“…PAL and NPL draw on Vygotsky's “zone of proximal development”, 70 where in order to learn something new, 1 must be at the right distance between prior and new knowledge, something often more easily appreciated by peers as distinct from faculty experts. Our review of the 4 studies evaluating both PAL and NPL in musculoskeletal education demonstrate promising results in 2 levels of Kirkpatrick learning outcomes, or all 3 domains of knowledge, skills and attitude/perception 44–47 . Although studies are limited, these findings are promising given the amenability of NPL and PAL, particularly in the setting of poor resources or economic constraints.…”
Section: Discussionmentioning
confidence: 74%
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“…PAL and NPL draw on Vygotsky's “zone of proximal development”, 70 where in order to learn something new, 1 must be at the right distance between prior and new knowledge, something often more easily appreciated by peers as distinct from faculty experts. Our review of the 4 studies evaluating both PAL and NPL in musculoskeletal education demonstrate promising results in 2 levels of Kirkpatrick learning outcomes, or all 3 domains of knowledge, skills and attitude/perception 44–47 . Although studies are limited, these findings are promising given the amenability of NPL and PAL, particularly in the setting of poor resources or economic constraints.…”
Section: Discussionmentioning
confidence: 74%
“…The 1st study evaluating PAL resulted in greater knowledge gain on assessment in PAL group vs didactic learning group, with good appreciation by students of most aspects of PAL 46 . The second study assessing PAL evaluated clinical skills via an mini‐clinical evaluation exercise examination, demonstrating significantly higher physical examination, clinical reasoning and overall competency using PAL vs control 47 …”
Section: Resultsmentioning
confidence: 99%
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“…However, this is the first study where a role-play game has been applied to teaching in veterinary medicine. Role-play games are common practice in other disciplines such as physiotherapy [11,27], human medicine [9,32,33], and nursing [12,13], among others. Given the curricular similarities between these disciplines [34], acquiring this type of alternative teaching practices would be interesting for veterinary medicine students, from the point of view of active teaching and improving learning.…”
Section: Discussionmentioning
confidence: 99%